Microsoft principal software engineering lead Jonathan Morrison (right) explains the process of getting Xbox One backwards compatibility off the ground as Xbox platform lead Bill Stillwell (left) looks on. The hair on my arms stood up.” The fan-first feature has evolved from an experiment conducted by two separate Microsoft Research teams into a service planned for Xbox One’s launch – complete with hardware hooks baked into the Durango silicon – until the well-publicized changes to the Xbox One policies (namely, stripping out the always-online requirement for the console) forced it to be pushed to the back burner. You heard an audible gasp right before Phil said it. “For me was when the words came up on the teleprompter. It was perfect validation of all this effort.” La Chapelle’s right hand and principal software architect, Jonathan Morrison, was sitting next to La Chapelle and the man that green-lit the initiative, Microsoft VP of Xbox software engineering Kareem Choudhry. ““It was literally the proudest moment of my career,” La Chapelle told me, his face fighting back emotions at the mere recall of the story.
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